Eyewear Studio Editor

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Designhubz 3D studio editor

Overview of the interface

We are now ready to explore the editor's interface, 
On the top we can find the file menu from which we can import our geometry, or export our variation if needed later on. The edit menu, and undo and redo button 

In the Project tab, under info you can find information about the item you are currently working on such as project name model name and variation id. The required measurements and a link to pdp page where you can find the reference images of the current variation. 

The danger zone is used for specific cases and will allow you to delete your entry and geometry, and should be used with caution. 

Under it is the geometry section followed by the variations tabs, the red box indicates that no geometry or variations was saved yet. 

Next is the eyewear tab, from here you can calibrate the geometry over the head. 

Followed by the edit object tab that will unlock once we imported our geometry. This is where you can add materials and textures and change color, and all other properties related to material and textures. 

In the bottom section of the interface is located the log tab it displays saving progress or errors messages that might occur. 

Under the runtime section we can find 5 tabs 
The scene tab where you will be able to select parts of your model and update the geometry if any changes are needed. 
In the material tab you can select the parts of the object from material id From the environment tab you will be able to apply environment maps and change the backdrop color 
Under web/xr you can rescale your model if needed to fit the requirements 
And resources are used to optimize your texture file.
So once you click on it it will allow you to save your original file before optimizing it to a lower size.